Gamification, the idea of using game-based techniques to increase engagement in a non-gaming activity, might have began as a novelty reserved for web 2.0 social startups, but is now an accepted part of the web in general and the eLearning industry in particular.
And not just in eLearning courses meant for the general public — gamification is big in business and corporate training too, while an increasing number of enterprises is implementing game based eLearning courses or adding a touch of gamification to their existing courses.
2015 was a good year for us, and we wish you have shared the same level of success. During the last year we experienced exponential growth with TalentLMS
, we re-positioned our enterprise offering eFront
and we released a new mobile app
. Along the way we also got some important awards
. Our restrengthened goal for 2016 is to excel on what brings value to you; to build usable
learning tools that help you be a bit more productive
and a lot more successful
We started as a technology driven company and we still carry a very strong technical DNA. We consider technology as the gatekeeper for greatness. And we spend most of our work time iterating over ideas that produce tools that people actively use, as the balance between usability, simplicity and fit-to-purpose is a moving target.
A few years ago, when rapid eLearning development tools were in their infancy, the job of eLearning designers was fairly straightforward, and had very little to do with web standards. Courses were prepared using software products that were almost all based, to a greater or lesser degree on the Microsoft PowerPoint model of slides, templates and bullet points.
All that designers had to do was to provide a nice looking screen layout and graphics, add a few animations and activities and publish the course, which really meant exporting the lot to Flash. This would then be uploaded to and delivered by an LMS and it was out of their hands.
There’s a great deal of talk these days about how eLearning is moving off the desktop computer and onto a variety of mobile devices. The release of the iPhone in 2007, followed by the iPad three years later and a whole variety of other devices since then, has led to a rapid rethink of the ways in which content should be presented online – clearly, models designed for a standard desktop computer aren’t always going to work on devices with a much smaller screen.
Inevitably, the term mLearning was coined to cover this area, although many people still prefer to see it as simply a variant of eLearning, or of learning more generally. Either way, few can deny that it’s becoming more important, and that it also has a long way to go, albeit with neither the direction of travel nor the ultimate destination particularly clear.
In the first part of this post, we looked at some of the problems associated with a lot of compliance training. It can be tedious, uninspiring and not particularly effective – it may satisfy a requirement to perform the infamous “sheep dip” training session, but that doesn’t mean that their behavior will change.
Faced with something like a fire, a major accident, a breach of security or a legal challenge, the fact that 99% of the employees had completed the statutory training designed to prevent such things from occurring is not an enormous comfort to anyone involved.
When deciding between an eLearning course and a job aid, industries need to know that job aids direct performance as the need-to-know arises. On the other hand, eLearning courses build performance capacity prior to the need-to-know.
If your learners use the information infrequently, but find it harder to recall because the information is complex, create a job aid. In this article, we will demonstrate the significance of a job aid in the training industry.
Nobody working in the world of eLearning can get far without getting involved in some form of compliance training. On the one hand, it’s the bread and butter for many eLearning designers (according to Charles Jennings, 80% of all eLearning in Australia has to do with compliance), and there seem to be a never ending stream of legislation that employers are required to make sure their employees are aware of.
And once created, compliance courses have to be amended, updated and adapted, providing a useful ongoing revenue stream.
Online work groups seems like a technical term, but it really is a collaboration teaching strategy in the eLearning environment. It gets tricky if certain dimensions are not handled with care. In this article, we illuminate those dimensions. It’s worth the effort as online work groups are the closest you can take your learners to the performance context of any industry.
There are a hundred reasons why online work groups created for an eLearning groups go awry. The ill-design and implementation of these work groups is the main culprit.
Here is a not-so-surprising dilemma for you to ponder on:
What would you choose:
A lavish freebie-filled day off at an event held at a glamorous venue accompanied by an overnight stay in a swanky hotel?
Or, taking time away from your usual work to take an eLearning course at your desk instead?
In the first part of the interview with Carmen Simon of Rexi Media, we discussed her recent research on ways of making business presentations more memorable.
In this second part, we turn to the implications of her findings for the creation of eLearning content.