Ever since Old McDonald sold his farm and opened a global fast food empire, franchising has proven a great method for business expansion.
Franchisors sell the use of their trademark, and supply their products and services along with a system of operation that’s replicated across all their partner locations. In return, the franchisee bears the major part of the investment risk, but gets to avoid the burdens of advertising and inventory.
What are “strong questions”? Strong questions are the test questions that provoke recall and active synthesis of learning objectives. Not all eLearning developers are good writers though.
Writing strong questions to test learners’ capability is both a skill and a talent! Rest assured, with regular practice using these 8 elements, writing strong questions will soon be your talent!
When it comes to creating audio for eLearning, there are a lot of factors to consider. There is the software to record your audio, the microphone and other hardware to capture your voice. And of course, your audio editing skills.
An eLearning programmer has to learn how to create compelling audio for a global audience. Despite acquiring the best hardware and software for your eLearning course audio narration, we still need some helpful pointers to make our audio better.
As with any eLearning program, the final exam or the summative assessment is an expected end. Before learners even register for a course, they are keenly interested in the nature of the final exam.
Would it be an online LIVE assessment? Would it be a video submission, or would it be a project? While there are several options available for you to utilize in your course, there are some best practices developed to select the right final assessment format for your course. In this article, we share with you 3 strategies to develop original work activities towards the final assessment.
You’d be amazed by how much a calm, harmonious, and balanced mindset can change your life. The same rule applies to your online training.
In this article, I’ll share 7 Zen principles that every eLearning professional should know about.
In the times of yore, when employees looked forward to a lifetime of employment in a company like General Motors and IBM, managers could afford to have their new hires “learn on the job”.
After all what’s the harm in allowing employees a few months to get up to speed, when you compare it to the 30 plus years that they’d work for the company?
That, as they say, was then, and this is now.
Gamification, the idea of using game-based techniques to increase engagement in a non-gaming activity, might have began as a novelty reserved for web 2.0 social startups, but is now an accepted part of the web in general and the eLearning industry in particular.
And not just in eLearning courses meant for the general public — gamification is big in business and corporate training too, while an increasing number of enterprises is implementing game based eLearning courses or adding a touch of gamification to their existing courses.
A few years ago, when rapid eLearning development tools were in their infancy, the job of eLearning designers was fairly straightforward, and had very little to do with web standards. Courses were prepared using software products that were almost all based, to a greater or lesser degree on the Microsoft PowerPoint model of slides, templates and bullet points.
All that designers had to do was to provide a nice looking screen layout and graphics, add a few animations and activities and publish the course, which really meant exporting the lot to Flash. This would then be uploaded to and delivered by an LMS and it was out of their hands.
There’s a great deal of talk these days about how eLearning is moving off the desktop computer and onto a variety of mobile devices. The release of the iPhone in 2007, followed by the iPad three years later and a whole variety of other devices since then, has led to a rapid rethink of the ways in which content should be presented online – clearly, models designed for a standard desktop computer aren’t always going to work on devices with a much smaller screen.
Inevitably, the term mLearning was coined to cover this area, although many people still prefer to see it as simply a variant of eLearning, or of learning more generally. Either way, few can deny that it’s becoming more important, and that it also has a long way to go, albeit with neither the direction of travel nor the ultimate destination particularly clear.
In the first part of this post, we looked at some of the problems associated with a lot of compliance training. It can be tedious, uninspiring and not particularly effective – it may satisfy a requirement to perform the infamous “sheep dip” training session, but that doesn’t mean that their behavior will change.
Faced with something like a fire, a major accident, a breach of security or a legal challenge, the fact that 99% of the employees had completed the statutory training designed to prevent such things from occurring is not an enormous comfort to anyone involved.