The eLearning market has gotten increasingly larger with time, as businesses recognize its cost, time and efficiency benefits.
But while eLearning is estimated to bring in around $110 billion global revenues by 2015, market pundits agree that there’s still plenty of room for the industry to grow both horizontally and vertically, as certain countries and certain industries have been quite slow to adopt it.
The maritime industry is one such case.
Where would we be without aviation? In far fewer places, and we’d get there much slower, that’s for sure. There would be no mass tourism industry, a much hampered global trade, and, one would imagine, no duty free shops.
Fortunately, the Wright brothers averted this dystopian future, and aviation is now a $800 billion industry (according to IATA figures).
It’s a challenging and complicated industry, with lots of specialties and supporting roles that have to work well together — from pilots, control towers and mechanics to boarding desks and airport management.
Gamification is not all fun and games.
Or rather it is, but it’s also a serious business feature that can increase engagement, learner retention and course completion rates, translating to happy users and a nice, big, return of investment.
In this post we’ll have a look at the all new Gamification engine landing in the latest eFrontPro, and how you can use it to make your eLearning courses more fun and instill a sense of competitiveness and community to your learners.
We’ve built eFrontPro from scratch with a revamped architecture and the latest web technologies to showcase our vision for how a modern eLearning platform should be.
Now, after eFrontPro has proved itself in the market as a worthy successor to our first generation eFront LMS, and with the latter finally getting the EOL treatment, we’re stepping up our game with new releases delivering even more performance and polish and exciting new functionality.
If there was ever an ideal fit for eLearning that would be the military. After all, it’s one of the biggest employers in any given country, with lots of distributed departments, offices and bases, a constant need for training and re-training its people, and puts an emphasis on standardization.
Do you like microbes? If not, don’t worry because micro-learning has nothing to do with them, and is perfectly safe for your health.
Micro-learning (from the Greek word “micro” meaning small) is all about getting your eLearning in small doses, as tiny bursts of training material that you can comprehend in a short time (contrast with the hefty tomes you had to read at school to study a subject or the typical content-heavy eLearning class — which would be classified as “macro” learning).
In this series of posts we stroke our elaborate moustaches, straighten up our turbans, and look into our crystal balls to determine the future of eLearning in 10 years time.
In our last future-telling session we discussed how mobile learning, MOOCs and gamification are only going to get bigger in the coming years.
In this post we’ll be examining a few more eLearning trends that will play an important role, namely Instructor-Led Training (ILT) and social learning. We’re also going to tell you what’s probably going to happen with virtual reality technologies and wearables.
The best way to look like a fool is to attempt to predict the future. Like those well respected analysts back in the fifties, who said that by 2000 we will all have personal robot assistants and flying cars.
That doesn’t mean that predicting the future is impossible ― just hard. Besides, 50 years is probably a few decades too many.
In this post we’ll attempt to predict how eLearning will be in 10 years, a much more constrained and manageable task, not to mention far more useful for your business planning.
In this third part of our series of behind-the-scenes posts, we’ll be interviewing Simon Birt, a recent addition to the eFrontPro team, who is in charge of the product’s global business development.
In his famous “Ballad of East and West”, the 19th century english poet Rudyard Kipling writes, rather prematurely: “East is East and West is West, and never the twain shall meet”.
Little did he know that a little over a century later East and West would not only meet frequently and have plenty of cultural exchanges, but also become very good business partners.